March 2011
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A digitized collection of retro handheld games. →
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Brilliant. Bully getting what he deserved… with a bit of Street Figher 2 awesomeness.
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Been busy the last couple of days...
… doing a test for CCP - they make Eve Online.
And it was HARDCORE!
Had 48 hours to complete it… and still, it was a pretty damn challenging test. Fingers are crossed… but yeah.
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Ideas for a game design topic??
Anyone? Anyone?? Bueller? Bueller??
Seriously. Coming up with the theme for these designs is about the same amount of a creative challenge of coming up with the game design to fit the theme.
If anyone has some ideas for a theme I should work on for my A-Game-A-Week challenge, please reply, or drop a note in my ask-hole.
Thoughts?
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Official trailer for “Super”.
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Week #6 Game Design - "Terraforming"
04/03/2011
Race to the Stars
Terraforming (according to Wikipedia): Terraforming (literally, “Earth-forming”) of a planet, moon, or other body is the hypothetical process of deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to those of Earth to make it habitable by terran organisms.
Bit of a misleading title. Race to the Stars is a...
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Zombie Mansion NOW WITH PRINTOUTS
Okay. So, a little while back, I wrote up some rules for ‘Zombie Mansion’, a remix of the old-school boardgame, Cluedo. What I didn’t include in the original rules was the printable playing pieces which would go with the new rules (I was kinda hoping people could just use some coloured cubes or coins or make their own).
Anyway, I spent some time and came up with some printable...
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February 2011
14 posts
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Week #6 Game Design Theme - "Terraforming"
So it’s been a couple of weeks since the last A-Game-A-Week game. I spent that time working on the “Extinction” boardgame idea… which hasn’t gone very far. Boardgames are pretty damn tough to design - the rules need to be specific and properly designed to work together with each other in an elegant fashion. This takes a lot of time to not only get right, but to also...
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Extinction
So, the Global Game Jame theme for 2011 was “Extinction”. This particular year also happened to be the first time they were allowing card and board games to be entered as part of the comp. As a designer with limited art skills and absolutely no programming skills, I thought I might have more of chance of knocking out a board game in a team of one - or potentially, having a programmer...
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Week #5 Game Design - "Library RPG"
07/02/2011
Heroes of the BookLands
One shy, nerdy librarian has been pining over the unusually hot, overly friendly, hair-tied-back, glasses wearing, neatly dressed, nerd-bombshell, female librarian… for the entire two weeks she has worked in the library.
In that time, she hasn’t looked at him once… and he has always been too shy to say hello. Unrequited love from afar.
...
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January 2011
40 posts
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Global Game Jam '11
Yup. Didn’t get my A-Game-A-Week game in by Friday… AGAIN.
Valid reason though - I was attending the Global Game Jam for 2011 - my first one.
Didn’t really know what to expect, but was definitely looking forward to it anyway. It was cool. Ups & downs and stress and no sleep and barbeques and some very cool games at the end of the day. Plus a lot of fun…
My team ended...
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An interesting look at... Nintendo! →
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SpaceChem
So I have just recently played the demo of this game and it’s pretty cool. Don’t really know what to think just yet - I might need to play it some more. It is a puzzle game with a heap of depth, and a lot of complexity (my brain hurts a bit just thinking about it).
http://www.spacechemthegame.com/
Really simple concept which has more and more layers added on top as the game...
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Week #5 Game Design Theme - "Library RPG"
Okay, so it’s that time again - another week, another mildly-insane high-level game concept based on a made up theme.
This week is a role-playing game based around the theme of a library / books / librarians… that kinda thing. The librarian at my old school was pretty damn scary… and she was commonly referred to as an ‘old battle-axe’. That’s gotta mean...
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Week #4 Game Design - "Bounty Hunter Educational...
21/01/2011
Tracker: The Time-Traveller
This game is an educational game based on informing the player of possible travel destinations – countries, cities, landmarks, hotspots – as well as giving them a fun training in learning the basics of a given language.
It will be completely interactive and have access to the internet and real-time prices for flights and accommodation – even to the point...
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mielstrom asked: This.
I love this Tumblr.
I love this Tumblr.
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A History of Gaming
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Week #4 Game Design Theme - "Bounty Hunter...
Okay. So, back on the game design horse. This week’s challenge is finding the educational side of bounty hunting.
There is no particular genre other than it needs to be educational… to some degree. And it has to revolve around a bounty hunter or involve bounty hunting… in some way.
If you feel like having a go at coming up with a game concept, please feel free. You can...
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The return of A-Game-A-Week...
Now that I will have a bit of time in-between sending off resumes and other, general unemployed activities, I am going to try to get back into doing A-Game-A-Week.
Need to keep that creativity going, ya know…
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The Trashmaster
Epic full length feature film made entirely of scene from Grand Theft Auto IV. Wow.
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